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Indiana Jones and the Emperor'due south Tomb
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| a game by | LucasArts |
| Platforms: | XBox, PC, Playstation 2 |
| Editor Rating: | vii.7/10, based on 3 reviews, 5 reviews are shown |
| User Rating: | 7.1/10 - 20 votes |
| Rate this game: | |
| Come across also: | Indiana Jones Games, Action Adventure Games |
- Game review
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Downloads - Screenshots 36
It's a sad fact, but many game are shit. While a tiny fraction of the game development community is determined to prove that dizzying advances in engineering multiply the possibilities of depth, quality and storytelling, it seems the residue of the world is content to recycle, regurgitate and release titles that brandish an alarming lack of imagination. It's non their fault actually. I blame the marketing departments and the directors who listen to them. It seems virtually games are bom in the same kind of meetings that produce things like Fame Academy and orange-flavoured Kit Kats.
Falling Value
The latest Indy adventure-and I use the term in its widest, most devalued sense - is a perfect example of how games are devolving. In 1989 the brilliant indicate 'n' click was released, followed in 1992 by the fifty-fifty meliorate Fate Of Atlantis. They had clever puzzles, numberless of charm and captured the spirit of the films perfectly. 7 years later on The Infernal Machine tried to emulate the success of Tomb Raider while nevertheless acknowledging that Indy is an intelligent archæology professor who can deal with puzzles as much as concrete obstacles. Fast forwards to 2003 (or should that exist backwards?) and we're presented with an experience so empty, banal and simplistic you lot can only sink your head into your easily in despair.
All In The Title
At this charge per unit we'll exist playing the gaming equivalent of the primordial soup pretty soon, with especially designed controller pads that won't require the employ of opposable thumbs and gameplay targeting solely the deepest, reptilian parts of your encephalon. It's like shooting fish in a barrel to blame it all on consoles, but also short-sighted. Information technology'south truthful that the main problem is publishers desire to appeal to the lowest common denominator merely this is also true of cinema, television, music and even books. What actually gets me about The Emperor'southward Tomb is the half-arsed manner it'due south been put together.
In a fashion, a review seems superfluous. You lot can get all the information yous demand from the championship. They so desperately wanted to put across that this is Indy doing a Lara Croft, that they included the word "tomb". On the i hand, their condescension and belief in our utter stupidity should have u.s.a. up in artillery. On the other, y'all have to admire their cojones at dispensing with all subtlety and albeit direct up that they're trying to rip you off.
The Emperor's Tomb is a firm laic that by playing the instantly recognisable and uplifting theme tune every few minutes it doesn't really need to practise much else to put you in Harrison Ford'due south shoes. And so what if every level consists of hopping from 1 ledge to another, pushing a lever and beating up a few Nazis? So what if the actor sounds nothing like Ford and his lines are rubbish? So what if poor design has yous grinding your molars with frustration every step of the way? All yous need is a few notes of the John Williams score and you're sorted. We've seen the same uninspired thinking with some James Bond and Star Wars games, leading me to recall y'all might as well buy the soundtracks to whatsoever of these, stick them on your hi-fi and sommersault over your sofa for a more effective apply of the licences.
A Fedora Nightmare
I mentioned frustration simply now, and not without reason. It's not a especially difficult game, just it does accept an awful control arrangement. And when you're spending so much fourth dimension delicately judging jumps, it's a fatal flaw. At first I was delighted to see mouse support and a default WASD keyboard layout. Merely, in a stroke of complete idiocy, the mouse is used only to move the camera non Indy himself, and pressing downward for example will make him run towards the camera rather than walk backwards. It's so unintuitive and annoying I tried playing with a pad for a while, only the complete lack of photographic camera control made that fifty-fifty worse. There is no mode of saving (except past completing a level), so if you lot fall to your death you lot have to start again. At least most levels are mercifully (fifty-fifty ridiculously) short.
The combat looks good simply isn't particularly enjoyable to execute. It's all office of the misplaced simplicity, which includes symbols telling you lot what to do whenever you come across an object you tin can collaborate with. Well, how would y'all know to button a lever if you didn't get an icon in the top correct corner? One tin only assume this was a rush chore, an attempt to go to the shelves before the next Lara. Information technology's the only style to explain how The Collective (responsible for a solid DS9 championship and Buffy on the Xbox) could practise no improve with such a great licence.
Indy, Where Four Art One thousand?
Forget The Mediocre Games, When Is The Adjacent Movie Out?
When we reviewed The Infernal Machine nearly iv years agone, nosotros included some of the speculation going on at the time about a fourth Indy movie, and still zippo has happened. The rumours take become much more concrete though, and Spielberg, Lucas and Ford have at least admitted it will be. There are reports that shooting could even get-go this yr. The trouble has been getting a script anybody is happy with, with various rewrites occurring over the years. At the moment, the homo working on it is Frank Darabont (screenwriter and director of The Shawshank Redemption), which should at least reassure us we won't have some kind of Episode I fiasco on our hands.
The activeness volition accept place in the 1950s, reflecting the fact that Harrison Ford is sixty at present and unlikely to have the energy to run away from behemothic assurance. Of course, this means the Nazis won't be around, and there's unconfirmed talks of the story taking place in China. Sean Connery is set to return for a few scenes every bit Indy'southward dad. Don't go too excited though, considering the initial release date is pencilled as July 1,2005. Thankfully, there are also rumours that the first three films volition exist released on DVD later this twelvemonth. About encarmine time too.
Download Indiana Jones and the Emperor's Tomb
XBox
System requirements:
- PC uniform
- Operating systems: Windows x/Windows viii/Windows 7/2000/Vista/WinXP
PC
System requirements:
- PC compatible
- Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP
Playstation ii
System requirements:
- PC compatible
- Operating systems: Windows 10/Windows eight/Windows 7/2000/Vista/WinXP
Game Reviews
Indiana Jones And The Emperor'south Tomb is an Indy game unlike whatever other. And notwithstanding it's probably the most familiar one yet, as LucasArts gets ever closer to the magic of the films.
This fourth dimension, perhaps threescore-70 per cent of the game is pure gainsay, more often than not rough and ready hand-to-hand brawling, while puzzle-solving and exploration take a back seat. We actually wanted to focus on the action and fighting of the Indy films, explains LucasArts' Reeve Thompson. We wanted to think about all the aspects of the movies that brand them fun to spotter. Obviously it'due south still an adventure storyline, but we actually wanted it to play like a brawler, where you can choice up a agglomeration of stuff and use it as weapons."
Needless to say Indy still gets to whip his gun out when things go a bit hairy, and for that thing, where would Indy be without his whip? This time he can not only swing across gaps with information technology, but employ it in combat in some surprisingly effective means. With 1 moving-picture show of his rawhide he can accept weapons out of enemy hands, or wrap it circular their scrawny Nazi necks and yank them over for a sharply delivered uppercut.
The new plot is based effectually an ancient artefact said to hold the power of heed control. To get his hands on it before the Nazis or the Triads do, Indy must collect diverse pieces of the Mirror of Dreams, which forms the key to become into the Emperor's Tomb. Along the fashion he'll battle an assortment of enemies, from elementary thugs to supernaturally animated terracotta warriors. A number of grand prepare pieces will be on offer, including a tense battle atop a cable car and a rickshaw chase through the streets of Hong Kong.
If you think back to the Indy movies," continues Reeve, there's ever a sequence where he's riding on something and doing battle at the same time - mine cars, motorcycles, the truck conveying the Ark of the Covenant - and nosotros've tried to create some levels that are similar to this."
Oh, and on a concluding note for all y'all Indy fans, Reeve also permit this skid: "We had to run everything by George Lucas to make sure nothing contradicted whatever story he'due south got for the fourth moving picture. Whatever way you await at information technology, it seems Indy is set for a comeback...
LucasArts Fall 2002--Harrison Ford won't be donning the whip and hat someday soon, but you can get your Indy gear up with this new Tomb Raider-esque adventure game. The unique plot defenseless our attention. Get this: Indy must beat out the Nazis to a mystical artifact.
Lots of games take you raiding tombs and excavation up artifacts. And lots of games have you lot exterminating goose-stepping Nazi goons. But only this game has the hat. And the whip. And that famous motion-picture show music that roars in similar a cavalry accuse. Emperor's Tomb re-creates Indiana Jones --and his take-no-guff attitude --right down to the scar on his chinny-chin-chin.
Seeing such a well-wrought Indy brought to life in a vaguely Tomb Raider-esque adventure is probably enough for anyone jonesing for a decent Dr. Jones videogame. Lordy knows, proficient Indy games are as rare as pimples on an American Idol finalist. And Emperor'due south Tomb goes across whipping up mere tomb-raiding thrills. (Well, at least two of our three reviewers feel that way.) Although the game does send you on dull snag-the-artifact quests that have yous backtracking beyond sprawling levels, it as well puts an ground forces of Nazis, monks, and Arabian troublemakers in your path, and connecting Indy'due south fists with these guys' jaws proves supremely satisfying.
Chalk it up to the game'south pedigree. Emperor'south Tomb was adult past the team that brought you Buffy the Vampire Slayer for Xbox, and thus uses the same beat-em-up science. (It fifty-fifty packs one of the same weapons, which smells a little like lazy game design to us.) The point, as anyone who loftier-kicked bloodsucker butt with Buffy will tell you, is that brawling makes for a great way to laissez passer fourth dimension during the more boring bits. Indy tin can clock enemies with i-two combos. He tin sock both the guy behind and in front of him with a single roundhouse dial. He tin deliver rib-rattling cheap kicks to Nazis knocked decumbent. Meanwhile, just about anything that isn't bolted to the floor--including knives, bottles, and chairs--makes for a handy weapon. And Indy tin off enemies more chop-chop with his pistol or the various automated weapons he'll find in later levels-- likewise as mounted machine-gun emplacements he'll man Medal of Honor-style. Merely we had the most fun only using our dukes. Our favorite style to take care of business organisation: Grab a Nazi and chuck him off a cliff. Bonus points if he lands in shark-infested waters.
It's not all jaw-cracking and puzzle solving, though. Indy will stumble upon fun diversions, such equally a gun battle from the back of a rumbling rickshaw and some target practise atop a moving gondola. And, toward the end of the game, later on Indy has zipped from the jungles of Ceylon to the alleys of Hong Kong in his quest to notice a magic tchotchke chosen the Heart of the Dragon, the puzzles themselves finally start to go interesting. Zombie kung-fu-ists and skeletal ghosts prowl a freaked-out underworld filled with traps that would wait at home in i of Indy's flicks. It's the kind of diffhanger thrills we expect from Dr. Jones' adventures. If only the residuum of the game required as much brains to become with all the bare-knuckled brawn.
People say:
6
If Emperor's Tomb were released every bit a bona fide Indiana Jones flick, information technology would go direct to video and star one of the lesser Baldwins instead of Harrison Ford. Aught hither is quite blockbuster material. You spend half the take a chance walloping, shooting, and skewering generic bad guys (I counted less than a dozen enemy character models), and much of the residual of the game "solving" weak fetch-the-item "puzzles." You'd effigy an activeness hero like Indy would have more exciting things to exercise than breaststroke effectually a waterlogged tomb for an hr, looking for an ancient knickknack. He does engage in a few extracurricular heroics, including shooting downwards planes with an antiaircraft gun and running headlong from a barreling Nazi tank, but these bonus bits feel clunky and tacked on. Puzzles get trickier toward the end when you face the kind of lethal contraptions you'd await from Indy'south onscreen adventures. It'southward too bad these traps require precise platform hops and chasm-clearing swings--none of which are easy with the jerky control. It doesn't make for a terrible experience, but despite the fun hand-to-hand antics, this game but fails to deliver the kind of loftier take a chance you lot'd expect from the Indy name. Have abroad the motion picture music and the hat and you're left with a game that halfheartedly clones Tomb Raider and Medal of Laurels--and where'southward the fortune and glory in that?
eight
Dr. Jones is but as talented as Lara Croft when it comes to tomb raiding, and every bit a fighter, he's peerless. In The Emperor's Tomb, all the punching, kicking, and shooting sequences feel merely correct; you'll look forward to every intense scuffle. Many of the game's levels will inspire fond memories of the films, and that classic John Williams music instantly gets my blood pumping. The game'due south merely downside is that it feels a flake too much tike Xbox'south Buffy the Vampire Slayer (which The Collective also developed), complete with many of the same animations. These production shortcuts are unfortunate, but they don't keep this from being the best Indiana Jones panel game to date.
8
Had we known the supposedly stodgy science of archaeology actually involved punching lots of Nazis in their stupid Nazi mouths, blowing stuff up, and generally wreaking mayhem, nosotros might have taken up tomb raiding. No thing; Indiana Jones and the Emperor's Tomb puts players in the shoes of the hard-boiled Professor (you lot call him Doctor!) Jones, and is, just, excellent. Gorgeous graphics, inspired combat, fun minigames, and cool puzzles and platform challenges bolster play immensely. Despite an occasionally wonky camera and a salvage-game arrangement that sucks similar a Hoover on overdrive, Emperor's Tomb is a incoherent, earth-tripping adventure.
What license could possibly accept more potential for an run a risk game then Indiana Jones? With that potential, expectations are raised however every bit many accept nifty hopes that this Indiana Jones game will accept full reward of the Indy license. Unfortunately, that potential isn't fully realized for a number of minor to moderate reasons with some of these problems distracting from the gameplay.
Indiana Jones and the Emperor's Tomb starts off well, setting up a believable Indy story. Although it can slow down throughout the game, information technology creates the correct mood for a expert adventure game along with enough intrigue to get you through information technology. From in that location however problems beginning to creep into the gameplay, causing some disappoint in improver to slowing downward the flow of the game.
Issues similar puzzles that give little friction significantly reduce the difficulty and enjoyment of the game and Indy has serious problems hither. Although some may require you to retrieve, almost circumduct around pulling levers or elementary tasks. Other issues like graphics that are clearly below Xbox standards likewise keep the game from becoming great. Even through Indy looks sharp, most of the rest of the game had weak textures and issues with a scattering of clipping problems.
The good news is the platform aspects piece of work well equally using his whip to cross ravines and scaling walls bring to heed images of Raiders of the Lost Ark. The combat as well holds its own and is helped along with a decent, only somewhat buggy AI. Enemies will run for weapons knocked to the ground when fighting and even utilise cover occasionally. Still, they as well tend to become stuck behind things in add-on to other problems.
Indiana Jones and the Emperor'due south Tomb is afflicted with a number of problems that will keep information technology from highly-seasoned to a wide audience. Information technology however does enough things correct to be considered past fans of adventure games or Indiana Jones, but expectations should be lowered starting time.
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